Put simply, is a way to configure and perform rendering in Unity that is controlled from a C# script.
Official Unity GitHub
As of the release of 2019.1, here is a comparison of what you can get:
Upgrading your existing project to Universal Render Pipeline - Unite Copenhagen Unite CHPH 19 presentation on how to upgrade a project from the Built-In Rendering Pipeline to the Universal Render Pipeline(URP)
Getting started with HDRP for games - Unite Copenhagen Unite CPH 10 talk helpful to evaluate if HDRP is good to use for your current game.
Introduction to the Lightweight Render Pipeline - Unity at GDC 2019 Updates on LWRP in 2019 and the new Scriptable Render Pass API
Achieving high-fidelity AR with the Lightweight Render Pipeline - Unity at GDC 2019LWRP in the context of AR and Unity, presented by Dan Miller.
SRP from Scratch - SIGGRAPH 18 Making a custom SRP from Scratch workshop.
The road toward Unified rendering with Unity’s HDRP Sébastien Lagarde and Evgennii Golubev talk at SIGGRAPH on the design and phylosiphy behind Unity’s HDRP.
Customizing a Production Pipeline Felipe Lira (LWRP Graphics Engineer) talk on customizing the LWRP
Scriptable Render Loops and & the HDRender Loop In depth and technical overview of the Scriptable Render Loops.
The HDRP Overview Unity’s blog entry on the HDRP.
The URP Overview Unity’s blog entry on how the LWRP is becoming the URP.
SRP Batcher CPU Tool to speed up your SRP Rendering
SRP Overview Unity’s overview of SRP’s.
HDRP Intro to Artists A getting started guide to HDRP for artists
Exploring SRP’s in Unity 2018.1 A must read to understand SRP in a very friendly way.
Overview of SRP(Gamasutra) Ruben Torres’ view on SRP.
VR in HDRP Support document on how to set up HDRP for VR
URP Official Forum The URP Official Unity forum
As these concepts evolve, a lot of things get out of date very quickly, but just for reference, you can see old links here.
|Curated by: Brad Weiers||Arturo Nereu|